|
|
For
Print Graphics
The right image can
be the critical element in putting a story across, in making
the abstract understandable, the distant immediate, the imagined
real. Whether an image is intended to simply inform or to
pack emotional punch, NewTek’s LightWave 3D® offers the range
of control in building the basic elements, composing the shot,
and designing the final look, for creating compelling print
graphics for any purpose.
Modeling
LightWave 3D® is a true, real-time subdivision surface
modeler. With the ability to model in any viewport, including
the perspective view, and a host of fully interactive tools
such as extrude, bevel, smooth shift, lathe, drag, magnet,
and more, modeling becomes like sculpting with clay. In addition,
LightWave® offers spline modeling, sketch tools, booleans,
unlimited layers, use of background images for reference,
and import of EPS and other file types.
Rendering
LightWave® offers, quite simply, one of the best renderers
available. Computing massive amounts of data at floating-point
accuracy ensures color depth that results in extremely high-quality
imagery. With raytracing, radiosity, caustics, soft reflections
and refractions, a variety of depth-of-field and motion blur
tools, the LightWave® renderer is powerful and flexible enough
to produce photographic realism or sublime fantasy.
Infinite Layered
Textures
LightWave® allows as many layers of texturing as needed on
an object or surface, and provides perfect control of how
the layers are combined in the final renders. Textures can
be colors selected from a palette, images, or any of dozens
of included procedurals. Textures can be applied for color,
bump, or displacement, using a variety of projections or UV
Mapping.
For Game Design
Video games are on
the fast track to becoming the largest segment of the entertainment
industry. This growth creates a lot of opportunity for 3D
graphic designers, and NewTek’s LightWave® provides the tools
to take advantage of that opportunity.
LightWave®’s Modeler
has long held the title as the world’s best polygonal modeler;
game developers find this a major weapon in creating efficient,
yet great-looking, models for fast, exciting game-play. LightWave®’s
advanced UV mapping, weight maps, gradient controls, and motion
and texture baking all contribute to this powerful arsenal.
Subdivision Surfaces
With a tap of the tab key, your model changes from a 30-polygon
faceted rough to an organically rounded, smooth, flowing sculpture:
a head or a body, human, animal, or alien; a cool sports car;
or a techno-organic spaceship perhaps. Subdivision surfaces
provide modeling as complex as you need with great economy
of effort and time. It allows you to model with simple polygons
at a fraction of the number the final model will need. You
have complete control with a simplicity and ease you would
never have expected when creating complex natural or engineered
objects.
Inverse Kinematics
LightWave® lets you use virtual bones to quickly and easily
make a skeleton for your character, and use FK and IK to move
the character. FK and IK? Forward Kinematics: rotate the upper
arm, and the forearm, hand and fingers must follow. Inverse
Kinematics: put a "goal" just at the end of the fingers, and
then if you want your character to reach for that M&M
on the table, just move the goal toward the M&M, and the
character’s arm will move in proper fashion. These can be
combined for realistic movement in any situation. And LightWave®’s
"Faster Bones" option makes animating a complex character
quick and responsive.
Nonlinear Animation
LightWave® also includes a nonlinear animation tool, Motion
Mixer. Previously saved motion cycles such as walking, running,
jumping, etc., can be mixed and matched, stretched and shortened
as needed to produce just the movement and timing you need
for your project. Animate once, customize endlessly.
For Independent
Film
Getting the most power
for your money is the key to successful independent film production
and to succeeding in business as an independent 3D graphics
and animation artist. LightWave 3D® provides more for the
independent producer or artist than any other package on the
market.
The first off-the-shelf
general 3D package used to model, texture and render a complete
CGI animated film (the Oscar-nominated Jimmy Neutron: Boy
Genius) was also the first to include a cel shader, the first
to include subdivision surfaces, the first to include radiosity,
and the first to include high-dynamic-range image and light
support. And there are a host of other firsts along the way.
NewTek’s LightWave 3D® is the leader in extending the borders
of the possible in professional 3D in creation, animation,
and rendering. And you can count on NewTek to keep pushing
those boundaries for you.
Cel Shaders
LightWave 3D® offers a choice of shaders to suit the look
you need for those projects where you want to achieve the
look of traditional animation. Super Cel Shader and BESM ("Big
Eyes Small Mouth" - can you say "Anime"?) provide the power
to get the effect you want in smooth-shaded rendering with
a "hand-painted" look.
Motion Designer
Soft-body dynamics are integrated in LightWave 3D®, and can
be used to create realistic flowing movement for cloth, jello,
flesh, hair or other materials. Motion Designer includes a
variety of standard material selections such as thin cotton,
thick cotton, rubber, and more, and you can customize the
characteristics of your materials as well. You can adjust
settings for the effect of gravity, wind, and more.
For Architecture
and Visualization
Need to turn a design
into an image that lets a client really see what the building
will look like, inside and out? Or do you want to make to
make it possible for an online shopper to peek inside the
computer they are considering and view it from all sides?
NewTek’s LightWave 3D® is your solution.
Radiosity
LightWave®'s radiosity offers a powerful simulation of the
way light actually behaves, bouncing from surface to surface,
so surfaces subtly color one another, take on the inner glow
of reality, and shadows soften and take on a natural look.
A variety of controls let you achieve just the effect you
want, and the radiosity solutions can be cached or even baked
into image maps, for major savings in rendering time.
HDRI
Most rendering engines limit you to just 256 levels of brightness
to express a world where luminosity actually ranges across
orders of magnitude from a pitch black cavern to the searing
face of the sun. LightWave 3D® includes High-Dynamic-Range
Image and light support, so using or creating images with
thousands of levels of luminance is easy. In combination with
LightWave®’s radiosity renderer, the results are stunningly
photo-real. Completely computer-generated images look as though
they were snatched from the real world. You’ll feel you can
step right into the picture, and know just how everything
will feel to the touch.
SkyTracer
With Skytracer, you can enter real-world parameters and
create sophisticated atmospheric effects. Settings are available
for characteristics of the atmosphere, sun, and clouds, and
for time and location settings to accurately simulate the
sun rising or setting, in this world or another. Skytracer
accurately simulates light scattering and light absorption
in the atmosphere.
For Broadcast, Film
and Visual Effects
Beginning in 1993 with
the FX Emmy for Babylon 5’s pilot episode, and on through
today with the Emmy winners for both 2001 FX categories, Star
Trek: Voyager and Frank Herbert’s Dune, productions using
NewTek’s LightWave 3D® have included a string of award-winners
and nominees at local, national, and international levels.
Several of the other 2001 Emmy nominees used LightWave 3D®,
as well as 2001 Oscar nominee for Best Animated Picture, Jimmy
Neutron: Boy Genius.
Whether you are flying
logos, creating broadcast bumpers or animating the invasion
of the Earth by an alien species from two blocks down and
three universes over, with complete and utter realism (or
even just for fun!), LightWave 3D® is the proven tool of choice.
Caustics
The dance of light on both the rippling surface and the hazy
floor of the pool. The mysterious glints and reflections within
and around a glass filled with liquid, sitting on a table.
Hold a ring of gold in your fingers, under a light; move,
and watch the play of highlights inside its circle and on
your shaded palm. Caustics. The way light is reflected, refracted,
and focused in the real world by curved or transparent surfaces.
Native to LightWave 3D®, naturally.
HyperVoxels
HyperVoxels are NewTek’s breakthrough approach to creating
volumetric effects such as liquids, fire, smoke, clouds, dust,
gelatin, rusted materials, short hair and fur, and much more.
HyperVoxels can also work in conjunction with ParticleFX to
add dynamics to your effects. HyperVoxels’ "3D pixels" offer
three modes, so you can design effects that you can move the
camera through, or just view from outside, near or far. With
these modes nearly any effect and level of detail that you
need can be achieved, with efficient use of your rendering
resources.
Sasquatch Lite
With Sasquatch Lite, you can create grass, fur, hair,
leaves, and more. You can fine-tune the coarseness, frizziness,
length, lean or "fall" direction, color, and much, much more.
Long strand fiber objects such as long hair or grass skirts
can be created using chains of two point polygons, and Motion
Designer can be applied to supply the natural movement, complete
with wind and gravity effects. Long hair can be as simple
or complex as needed, including creating knots, bows, or even
braids.
For New Media
CDs, DVDs, the Web…graphics,
video and animations are now targeted to a host of new media,
using a wide variety of formats. LightWave 3D® offers support
built-in or via third party add-ons for virtually all the
formats you may need to use.
Shockwave3D Exporter
NewTek’s LightWave® can export a scene, complete with images,
objects, surfaces, and animation as a Macromedia® Shockwave®
file that can integrated into Macromedia Director® as a Cast
Member. This lets a user combine the content creation tool
set of LightWave® with the interactive functionality of Macromedia
Director to get an integrated solution for creating and distributing
multimedia content.
QuickTime VR
LightWave® supports QuickTime Virtual RealityTM,
which is a special type of QuickTime movie that lets a user
view a 3D object from any angle, using the mouse to control
the point of view.
File Formats
Supported image formats: PSD, Alias, BMP, Cineon FP, Flexible
Image Format, IFF, JPEG, PCX, PICT, PNG, Radiance, RLA, RPF,
SGI, Sun, TIFF, Targa, VBP, and YUV image formats. Supported
animation formats: AVI (any installed codec), QuickTime, QuickTime
Stereo, RTV (VT®), Flexible Image Format, Storyboard, 4X Storyboard,
Film Expand. Supported Web 3D: QuickTimeVR, VRML and Shockwave
for export. Modeler imports EPS, 3DS, OBJ, DXF, and FACT,
and exports 3DS, OBJ, DXF, and VRML.
LightWave 3D 8 Feature
List
LAYOUT
- More powerful and
flexible character animation setup, controls, tools and
workflow
- New Bone Editing
Tools
- Enter Bone
Edit Mode
- Exit Bone
Edit Mode
- Joint Move
- Tip Move
- Bone Split
- Bone Fuse
- Bone Connect
- Bone Twist
- Align Pitch
- Delete Bone
- Unparent
Bone
- Bones On
- Bones Off
- Record Piv
Rot
- Remove RPR
- Remove Pivot
Pos
- Delete Hierarchy
- Copy Hierarchy
- Mirror Hierarchy
- Rename Hierarchy
- Scale Hierarchy
- Export Hierarchy
- Import Hierarchy
- Faster IK, FK
- New Morph Mixer
- JointMorph Plus
- Dynamics
- Rigid Body Dynamics
- Improved Soft
Body Dynamics
- Improved Cloth
Dynamics
- Bone Dynamics
- Improved Particle
System Tools
- Workflow
- New Scene Editor
with integrated Spreadsheet and Dope Sheet
- Dope Track
- Node-based Expression
Editor
- Envelope Contextual
Menus
- Move TCB
- MultiMirror
- Multi-selection
of Texture Editor Layers
- The Ever-Popular
"And More!"
- Animatable UV
coordinates
- Rendering Enhancements
MODELER
- New Selection Modes
- Select Loop
- Select Poly
- Select Outline
- Select Ring
- Invert Connected
- New Layer Tools
- Clone2 Layer
- Insert Layer
- Delete Layer
- Object Collapser
- New Modeling Tools
- New Create Tab
Tools
- New Modify Tab
Tools
- Translate
Plus
- Move Plus
- Segment
Scale
- Point Normal
Move
- New Multiply
Tab Tools
- Cut
- Divide
- Make Pole
- Extender
Plus
- SuperShift
- New Construct
Tab Tools
- New Detail Tab
Tools
- Edge Tools
- Fix Poles
- Fix 3-5
- New Setup Tab
Tools
- New Utilities
Tab Tools
- Encore for: The
Ever-Popular "And More!"
OTHER ENHANCEMENTS
- Inline Help System
- Enhanced OpenGL
- Speed and Workflow
Optimizations
- Incremental Saving
and Autosaving
- New File Formats
- Integration Tools
- Improvements to
LScript scripting language and to the API
LightWave 3D® includes
a CD-ROM full of license-free objects, images, textures and
scenes.
System Requirements:
- Windows:
- System Processor
Pentium III or higher (Pentium IV recommended)
- Operating System:
2000 (Sp3), XP (Sp1)
- TCP/IP Network Protocol
Installed
- System RAM: 512
MB (1GB recommended)
- 230MB available
harddrive space (not including content)
- CD-ROM drive for
installation
- Graphics Card:
- AGP slot interface
- Full Open OpenGL
and DirectX support
- Latest drivers
from chipset manufacturer
- 1024x768 minimum
screen resolution (1280x1024 recommended)
- 64MB onboard
dedicated RAM per display (128MB recommended)
Macintosh:
- System configuration:
G4 or higher (G5 recommended)
- Operating System:
Mac OS X 10.3.3 (Panther)
- System RAM: 512
MB for OS X (1GB recommended)
- 230MB available
harddrive space (not including content)
- Graphics Card:
- Full OpenGL
support
- Latest drivers
from chipset manufacturer
- 1024x768 minimum
screen resolution (1280x1024 recommended)
- 64MB onboard
dedicated RAM per display (128MB recommended)
|